The base mechanics (moving, shooting), and levelstyle feel good. But the guns have almost not impact, and take too long to cause a hit. And must be of the right ammo type.
Maybe use a more classic shooting mechanic, and distinguish the enemies (resistance) by needing fire, bullets or grenades for example.
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amazing work
Thank you!
The base mechanics (moving, shooting), and levelstyle feel good. But the guns have almost not impact, and take too long to cause a hit. And must be of the right ammo type.
Maybe use a more classic shooting mechanic, and distinguish the enemies (resistance) by needing fire, bullets or grenades for example.